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The Dark Summer: Normandy 1944, the latest addition to Ted S. Raicer's WWII operational series, which began with The Dark Valley: The East Front Campaign 1941-45, is a game of moderate complexity that nonetheless covers all the essential elements of the campaign. The single map extends from just south of Cherbourg (itself covered by a Cherbourg Box) southwest to Avranches and southeast to Alencon, allowing players to recreate the entire campaign from D-Day to the closing of the Falaise gap in late August.
The game's chit-pull activation system determines both the order and type of each side's actions during the game's ten action-packed turns, covering the period from June 6 to August 21, 1944. The availability of Action Round chits (for the Germans, and separately for the British and US forces) is itself determined by the draw of Weather chits, one per turn, which reflect the importance of weather on the effectiveness of Allied air superiority and Allied shipping across the Channel. Weather also determines the number of German Reaction markers, which allow limited response to Allied actions.
The "Dark" chit pull system makes The Dark Summer an excellent game for solo play, while keeping both players involved in face-to-face play. Units are mostly regiment/brigades, with a few battalions, but German mechanized forces are presented as operational kampfgruppen. Victory is determined by the Allies capturing Cherbourg, exiting units to Brittany and Paris, and preventing the exiting of German units, but the Allies win a sudden death victory if they capture all the cities on the map before Turn 10, and the Germans win a sudden death victory by closing down any three Allied Beaches, two of which must be contiguous.
The game includes rules for the D-Day Landings, untried German strong-points and Ost battalions, Allied tac-air and carpet bombing, Allied artillery superiority, German nebelwerfer and flak guns, Allied naval support, the conquest of Cherbourg, exiting and re-entering the map, and variable entry and possible delay of both side's reinforcements. The unknown activation sequence means the Allies cannot take the safety of his landing beaches for granted in June.
In summary, The Dark Summer: Normandy 1944 is a must-have for fans of WWII operational games, the "Dark" system, or students of the campaign for northwest Europe. Its small footprint and playability in a single day's gaming make it an excellent choice for solo study or face-to-face play.
product information:
Attribute | Value | ||||
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product_dimensions | 12 x 9 x 1.5 inches | ||||
item_weight | 1.8 pounds | ||||
item_model_number | GMT2101-0000 | ||||
manufacturer_recommended_age | 14 years and up | ||||
best_sellers_rank | #274,338 in Toys & Games (See Top 100 in Toys & Games) #9,509 in Board Games (Toys & Games) | ||||
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release_date | January 6, 2023 | ||||
manufacturer | GMT Games |